Daily Development Log

5/3/20251 min read

May 2 2025

Welcome to our daily development log section! Just finished fiddling with character models and their physics bodies and various issues that were coming from that - mostly trying to fix nearby objects that were not yet touching them from going flying off as if they were hit. Some fixes made the models stretch in very discomforting ways - but only in the editor, not in builds. Working with the physics, also trying to make sure the blood spurts upon hits were always triggering. Player attacks work great at triggering the blood, enemy attacks seem to not be as consistent, even though all the settings are the same.

As a side thing, while looking stuff up I also checked out why pushing a table with things on it did not look realistic and found out how to move them correctly so that the stuff on top of them moves correctly - yay random improvement!

Hopefully a solid demo I am willing to let people see will be ready soon.

May 22 2025

Website created and trailer made! A big milestone, took too long to make the video, kept getting distracted by things I wanted to fix in the game. First 5 days of the demo being up on Itch.io I uploaded an improved version 4 times.

Added a couple new maps, and a new interactible object, fire stands that provide light and can be attacked or pushed over to burn an enemy. Will likely do a new version of the marketplace area map to add more variety.

May 30 2025

Added a new interactible - weapon racks on the walls that deal 10 damage to whoever is pushed into them.
2 new Market maps added. No maps with the weapon racks yet, some indoor ones will be made shortly.